I remember playing MK II and Conflict Desert Storm years ago and thinking there is no possible way graphics can get better than this.
Now I’m looking at Horizon Forbidden West the image quality on display is just insane! And to think that this is rendered in REAL TIME at 60fps. Holy shiiit. This is the best looking game I’ve ever seen.
Alot of games have great graphics but most companies behind them are greedy as hell, kwanza EA ndio shetani mkuu. They sell you unfinished games and then demand you buy the parts that are missing in the name of DLC.
Atleast hizo za kitambo when you buy it was all there.
I’m convinced that before this generation of game consoles comes to an end we’ll get at least one photorealistic game even if it’s running at 30fps. It might be closer than we think if the Unreal Engine 5 showcase is anything to go by.
Enjoy the games. I recall Call of Duty’s and the NFS’s being less than 500MB. Now even indie games are 10GB+. Horizon Forbidden West comes in at 99GB… same ballpark as current triple A games. What’s worryingly annoying is it’s now normal for games to be this huge.
Someday we will reach a point in a reality where photorealistic graphics will become boring. Because it will be too real. We will say that we are not impressed by this and wonder to ourselves: am I overeager? The problem is that we are not impressed by the ordinariness, and reality is the very ordinariness in the flesh. The most memorable games have a unique visual style. I tried to find on [COLOR=rgb(0, 0, 0)]www.unlockedpiratebay.com/ games at least somehow similar graphics to this. In the future, such games will be supported by the most relevant technical innovations, but they will always be original. The gaming industry is moving towards realism, but at some point, we need to stop in mid-step and ask ourselves: do we need to replace the real world with a fictional one? Or should there be a layer in the form of a unique style that does not allow us to finally believe in what is happening? After all, if we plunge headlong into the reality created by someone, there is a risk of abandoning the real world for good.